News


New Prismata Skin Sets! 2

Greetings, everyone!

With all the excitement surrounding our upcoming Arena Mode, we thought that it would be a great time to unveil some of the new skins that players will be able to unlock as rewards for completing sets of matches in The Arena. You’ve already seen some skins from our Pirate Set, our Natural Set, and our Military Set, but today we’re unveiling two brand new skin sets that will be available as soon as The Arena is released.

Let’s take a look!

(more…)


Prismata’s Arena is Coming! 2

Hey everyone!

Alex and I are finally revealing the design of the upcoming meta-structure we’ll be unleashing on top of ranked Prismata play. We’re tentatively calling this mode “The Arena” (I know; it’s a completely unoriginal name used by a zillion other video games… deal with it.)

Alongside this blog post, we’ve also created a Reddit thread in which we’re answering any and all questions about how the new mode will work. We’d love to hear what you think, and appreciate any and all suggestions, ideas, or concerns.

Before we get to the specifications (and screenshots), I want to mention a few quick things:

  • This specification is a work in progress. Not a single thing written here is set in stone. We may make further changes and make no promises that what we write here will even make it to the alpha.
  • Our design approach is highly experimental. We plan on trying a few weird things out “just for fun”. We’ll decide whether to keep them based on the feedback we receive. If the whole system fails to captivate people, we’ll scrap it.
  • The design is likely not perfect. Pieces of the design will likely require tweaking after going live. Even though we’ve written computer simulations and tested things like crazy, we don’t expect everything in the original design to survive contact with the real world.

We plan on making the updates described in this post sometime in the next few weeks, with further changes to go in regularly as we test new features and add more options.

With that out of the way, let’s check out The Arena!

 

(more…)


Five Awesome Hacks for Exhibiting your Indie Game at PAX or GDC 1

In the last few weeks, three huge North American gaming conventions have come and gone: GDC (March 2-6 in San Francisco), PAX East (March 6-8 in Boston) and SXSW Gaming (March 13-15 in Austin, Texas).

Prismata—our upcoming designer strategy game—was represented at all three conferences, so I felt like a good post-mortem post was in order.

However, after seeing so many other wonderful post-mortem articles go up (like Jotun’s and Juicy Beast’s), and having done one ourselves last year for our trip to FanExpo, I felt like doing something a little different. So instead, I’m going to highlight five small things that made a huge difference in the overall value we got out of our exhibitions, either by saving us cash, preserving our sanity, or by increasing the awesomeness of our booth.

Call them “life hacks for indie game exhibitors”.

(more…)


The State of Competitive Prismata: Ladder, Ratings, Arena, and Unit Updates

My apologies for the late post. I have been a bit sick, and spending a lot of time on the road with PAX and now SXSW. It’s finally up; you can put your pitchforks away.
This post is actually a bit overdue. I wanted to talk about a number of changes that we’ll be making in the upcoming weeks as a direct result of the feedback we have been receiving from our players. This post is pretty long, containing a lot of info, comments, pseudo-announcements, and actual announcements, and will cover:
  • Unit balance tweaking
  • The Prismata leaderboard (and its future)
  • Ratings
  • Our policies regarding smurfing
  • Competitive game modes

We’ll also be giving a few sneak peeks of some upcoming new units.

bg

 

Unit Balance Tweaking

The most important of today’s announcements is a new unit balance survey, featuring questions about Scorchilla, Electrovore, and all the other units we’ve added or changed in the last few weeks:
ANNOUNCEMENT 1: there is a new Prismata Unit Balance Survey available

(more…)


A Collection of Extremely Exciting Announcements

Hi, everybody!

We’ve got good news. No, we’ve got great news. Actually, there is so much incredible news happening that I’ve barely been able to sleep this week (which might be why this blog is so late!)

In any case, I can say that March 2015 is going to be HUGE for Prismata. Possibly the most exciting month yet.

Yes. Yes it is.

Today’s blog contains a number of exciting announcements, including TWO major convention/exhibition appearances next month. Here’s a TL;DR:

  1. We’ll be showcasing Prismata at PAX East next week in Boston (as part of the Indie Megabooth).
  2. We’ll also have a Prismata booth at SXSW Interactive the weekend after (as part of the Media Indie Exchange Humble Bundle Showcase).
  3. We’re also partnering with Humble to handle backer fulfillment as part of our crowdfunding initiatives.
  4. We have a new website up.
  5. Winners have been announced for our wiki and video contests.

(more…)


Custom Prismata Sets, Badges, Top Games, and More!

For today’s blog, I wanted to unveil a few new Prismata features that will be going live this week. Rather than write a big article about them, I’ve made a video. Have a look:

In addition, here are the three new units that will also be going live:

Here are their exact stats and final costs (and yes, Rectifier’s text is a little funny with the whole “does not heal” bit… we’ll fix it later):

Arka Sodara

Arka Sodara – Supply 1

 

Mahar Rectifier - Supply 10

Mahar Rectifier – Supply 10

Redeemer - Supply 4

Redeemer – Supply 4

 

 


Quick update: balance survey results are out!

Hi everyone. Just wanted to post a couple of quick updates.

 

(more…)


Hyping Skins and a Step-by-step Walkthrough of the Process 1

Hey, everybody! This post will be covering a bunch of things to do with skins: how they’re made, how we come up with the ideas, and the process in between the time we think of a skin and the time we show the finished product to you. We’ll also be previewing some of the new skins we’ve been developing, like these pirates:

(more…)


Survey results, and our plans for Desktop and Mobile Distribution

Hey guys,

First off, I want to apologize for the lateness of this week’s blog post. On Tuesday, we deployed a new version of the software with some huge updates that massively improved Prismata’s load times, AI speed, and server efficiency. We’ve received a ton of feedback (mostly quite positive) and have been tweaking things non-stop all week to really smooth out the Prismata experience. So the blog took a bit of a backseat.

This week’s post is also an important one, so I didn’t want to rush it. I’ll be revealing the results of our post-Kickstarter “What should we work on?” survey, as well as talking a bit about some of our future plans for mobile and desktop distribution.

Before we get to the survey results, I’d also like to announce that we have a NEW SURVEY out concerning the balance of Prismata units. If you’ve been raging about Apollo, Cluster Bolt, or Deadeye Operative, this is your chance to let your complaints be heard. It should take about 10 minutes, but you can definitely spend a lot more time on it if you want!

 

The Survey Results

Remember the “What Should We Work On” survey that we asked you to fill out a few weeks back? Well, the results are finally in! After nearly 500 responses, we’ve compiled the data and can now share the results with you. So, without further ado, here they are:

 

What Should we Prioritize?

If you took the survey, you probably noticed that we asked the first (and most important) question of “what should we prioritize” twice, in two different ways. We did this in order to ask you what you wanted versus what you felt we should do. Both answers are really important to us, and we thank everyone who took the survey!

(more…)


Mission Impossible: Impending Doom Edition (with PRIZES!) 1

Hello, everybody!

I’m here to announce your Impending Doom. Or, at least, your Impending Doom, should you choose to accept it. Eons ago, Will created a challenge that is said to be so difficult that it’s nearly unsolvable. It took founders Elyot and Shalev each over twenty hours to complete it.

mscrap3

Our first stretch goal was met a few weeks after our Kickstarter campaign ended, thanks to Paypal donations at prismata.net/supporters

We’ll be publicly releasing the Impending Doom challenge and holding a contest to see who can solve it first. WARNING: it’s really, insanely, super-duper hard.

Event The IMPENDING DOOM “Impossible” Prismata mission challenge
Date Saturday, January 31,2014
Time 2:00pm EST
Prizes One-of-a-kind in-game badge, bragging rights, rare Prismata emotes

Now onto…

(more…)