Monthly Archives: December 2015


Happy holidays!

Happy holidays from all of us here at Lunarch!

Santa Drone

Today’s Friday event on the Prismata alpha server will be a little different than usual. This time, you’ll get a chance to buy a special Prismata unit: ROBO SANTA!

Robo Santa will bring you gifts galore, regardless of whether you’ve been naughty or nice. The event goes live at 4pm EST. As usual, there will be an encore next Tuesday.

 

 

 


Prismata’s Sound Design

Hi everyone!

If things have seemed a little quiet lately on the Prismata front, fear not! We’ve been diligently working behind the scenes on a number of important projects that are essential for Prismata’s release—scaling up our back end architecture, building a great tutorial, enhancing Prismata’s graphics, and designing a riveting single-player campaign.

One additional project (which has stood mostly neglected until now) is Prismata’s sound design. Indeed, the current alpha sound effects in the game are all temporary audio clips that we put together with a very low level of effort. Now that Prismata itself is much further along, we’ve begun the process of implementing actual sound design for the game. Helping us with this undertaking is my good friend Arnej Secerkadic.

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Prismata December Balance Patch – full details

Hi everyone.

Today we’re revealing the rest of the changes that we’ll be deploying in our upcoming Prismata balance patch. Part one was posted here.

Before I get to the changes themselves, I want to announce a new Prismata alpha survey that has just gone live. We want as much feedback as possible on events, as well as any suggestions you might have concerning anything else in Prismata.

 

The December 2015 Balance Patch

In addition to a boatload of buffs, nerfs, and other small rebalances, we’ve also somewhat modified our approach to balancing some of the more extreme units in Prismata (Zemora, Savior, Thunderhead, and so on). We’ve added a lot of crazier units over the last few months, and many players told us that they felt that the influence of these units on Prismata games was a bit too strong, so we’re making some conscious efforts to reduce their overall impact on the game—not by nerfing them, but by making it more necessary to mix in other strategies and tactics when going for them.

This patch has taken a little more effort than usual to put together as there are a lot of changes, and many of our intended tweaks required a lot of testing, iteration, and refinement. In particular, units like Savior have been overhauled quite a lot, and these changes required many many hours of testing (we probably experimented with over a dozen Savior variants).

Thanks to everyone for being patient for this one. Below is the complete list of changes.

The patch will go live sometime in the next 24 hours.

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Prismata December Balance Patch – part 1 1

Hi all,

I’ve been eager to formally reveal the changes we’ll be pushing in our upcoming December balance patch, but that list of changes has grown quite long, so I’m going to be breaking things up across a couple of articles.

Today, I want to go in-depth on a couple of units that have proven really tricky for us in design, and talk about some of the experimentation we’ve been doing to improve them. The units in question are Vivid Drone and Trinity Drone:

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