Sorry that the blog’s been a bit quiet lately; I’ve been out of town, spending most of my time locked in an underground bunker working exclusively on Prismata single-player content—both the campaign (a massive project that I’m hugely excited about) and an upcoming puzzle pack (that we’ll be announcing soon!)
In the mean time, Prismata creator and Lunarch Studios co-founder Will Ma has provided some really interesting opening analyses from some of his recent ladder games. The games are quite fascinating and focus on using an early Animus to pressure the opponent into committing to a specific line of play that can later be exploited through a tech transition.
Check out the full discussion on the Prismata subreddit. Summary below:
We’re working on a series of new trailers for Prismata’s release. Here’s a version of a high-octane, fast-paced one we’ve been working on:
This isn’t quite final yet (we’ve still got more updates to in-game graphics planned for the next couple of months, so we’ll be replacing parts of the footage later). That said, we think it’s pretty cool!
Feel free to let us know what you think by leaving a comment in the Prismata subreddit.
A bunch of random things to discuss this week…
First and foremost, we have another alpha player survey online. There are questions about skins/emotes, unit balance, the armory card-flipping minigame, and more. Please fill it out; your responses are extremely helpful!
We collect a huge number of statistics on Prismata units—how often they are bought, how often players win with them, and how balanced they are. In this article, I wanted to share a few of our findings.
Hey everyone, Megan here—your Prismata community manager.
The title for this article is pretty self-explanatory. With everything that’s been going on lately, a post like this is long overdue. It’s no secret that Prismata’s community is made up of many extremely dedicated, generous, and driven people, and that Prismata wouldn’t exist as it does today without them.
We don’t want you to think for a second that we don’t notice all of the wonderful contributions each and every one of you make to growing and improving our game, whether it’s through streaming the game, making videos, sharing the game, or other means. It’s time to recognize the individual behind those contributions, which is why we’re introducing…
The Ambassador Program
As a show of gratitude, this blog marks the launch of the Prismata Ambassador Program, an initiative in which we will invite outstanding community members to become Prismata Ambassadors.
Anyone can become an ambassador. The only thing you need to do is help spread the word about Prismata or create value for the Prismata community, whether it’s by streaming the game, creating Prismata content, giving away alpha keys, or recruiting new players.
|What||Become a Prismata Ambassador|
|Responsibilities||Help build and grow the Prismata community|
|What you get||An in-game Ambassador badge, plus alpha keys to give away (if you want)|
|Where to get it||Contact me! You can email me or message me on reddit.|
The only real requirement is to be enthusiastic about Prismata, and have an idea of something you could do to help the Prismata community. For some inspiration, take a look at some existing Prismata community members who are definitely worthy of the title “Prismata Ambassador”:
Hey, everybody! This post will be covering a bunch of things to do with skins: how they’re made, how we come up with the ideas, and the process in between the time we think of a skin and the time we show the finished product to you. We’ll also be previewing some of the new skins we’ve been developing, like these pirates:
First up, a quick announcement: our Impending Doom contest ended Saturday, and we received the first answer just over four hours after the contest went live. Congratulations to MasN, who completed the challenge first. All of our top 10 finishers, alongside their finishing times, are listed here.
With one contest out of the way, we’ve decided to announce another. We’re calling it Prismata in 60 Seconds, and the goal is simple: make the best 1-minute Prismata video you can. Details are given near the bottom of the article, but the prizes include an ambassador badge, the chance to design your own emote, the much-coveted first edition Prismata t-shirt, and over $100 in Prismata rewards.
Before we get to the rules and prizes, let’s take a look at Prismata’s history, according to the various videos and trailers released on our youtube channel over the past year. Whether you haven’t watched any of them, or you’re a dedicated subscriber who literally watches every single video the hour it’s posted, there might be a few little things you never knew about these videos!
I’m going to jump straight into this post. It’s going to be about Prismata’s overall graphical look, and how we’ll be upgrading it as time goes on. We get a lot of questions along the lines of “Why don’t you have good art like Game X?”, where Game X is typically a work by a AAA developer with a budget in the millions. Even though these types of questions may be a bit tongue-in-cheek, we do intend to improve our graphics to the point where we are competing with the best-looking strategy games and card games out there. In the next year, you’ll be seeing big updates to our user interface, look and feel, animations, unit art, and tons of other aspects of Prismata’s appearance. Today, I’m going to explain our plans.
Before I get to that, let’s first take a look at the competition.
Athough the weather outside is frightful (an “Extreme Cold Warning” in is effect with wind chills below -30 here in Waterloo), we’ve been huddled in the office getting tons of stuff done! We’re working hard on the Prismata campaign, new social and expressiveness features, improvements to graphics and sound, and all kinds of other stuff.
To help us determine how to best focus our efforts, we’ve prepared a quick survey. We want to know what you think, where our weak areas are, and what to prioritize. Your input is invaluable to us and we’ll be personally reading every single response. Take the survey now!
New Faces at Lunarch
The break has ended, we’ve all had a great vacation, and the Lunarch office is again filled with people busy working on Prismata. Our last interns, Whinnie and Rachel, have returned to school, and their shoes have been filled by two new faces—Tom (returning developer co-op from last summer) and Megan (who will be helping grow our community).
More news and updates below…
Welcome to the Prismata Highlight Reel—a new series showing off some of the most epic games we’ve played! These matches test the limits of what’s possible in Prismata, and show some of the most out-of-the-box play that we’ve ever seen. For our first instalment, we’ll count down the top three craziest games played by Elyot during the Twitch stream (be sure to follow us if you want to catch the stream live!)
3. “I have a 9-turn time limit to get something going!”
This was the very last game played at the tail end of a 7-hour-long stream by Elyot. He was up against poker legend Mike “Timex” McDonald in Blitz Mode (12 seconds per turn), but the game lasted more than 20 turns. What ensued was one of the most cutthroat games in Prismata history, with an absolutely unpredictable ending. (Hint: one player lost all of his Drones 10 turns before the game ended.) Watch the replay, and catch the #1 and #2 highlights below.