Art


The Future of Prismata’s Art 1

 

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Hey, guys!

I’m going to jump straight into this post. It’s going to be about Prismata’s overall graphical look, and how we’ll be upgrading it as time goes on. We get a lot of questions along the lines of “Why don’t you have good art like Game X?”, where Game X is typically a work by a AAA developer with a budget in the millions. Even though these types of questions may be a bit tongue-in-cheek, we do intend to improve our graphics to the point where we are competing with the best-looking strategy games and card games out there. In the next year, you’ll be seeing big updates to our user interface, look and feel, animations, unit art, and tons of other aspects of Prismata’s appearance. Today, I’m going to explain our plans.

Before I get to that, let’s first take a look at the competition.

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Prismata unit art and concepts 1

In designing the combat units for the game Prismata, there are a number of important considerations relating to gameplay, narrative, and artistic style. The look and feel of the game units affects how users feel when playing the game, how they perceive the story, and how well they intuit the actual game mechanics. We began by designing the most important and difficult units: those in our base set. These are the units that users can purchase in every single game of Prismata, and they are among the first units that users encounter in the single player campaign. We needed their look and feel to be perfect.

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