luck


Removing RNG: how eliminating luck can benefit strategy card games 1

This article originally appeared as a guest feature on continue-play.com

 

What if a card game like Magic: The Gathering or Hearthstone had no luck? Would it be playable? Exciting? Balanced? Skill-testing? When I ask people this question, most of them seem to think that it would introduce a huge number of problems, crippling the experience for players. But I’m here to make a bold counter-claim: If done right, removing randomness can actually make a card game better.

 

My justification for this statement is effectively a case in point. For many years, I’ve been working on a game called Prismata with a group of friends from MIT. Prismata is, effectively, an online competitive card game without randomness—a seemingly impossible game that shouldn’t exist. In reality, Prismata borrows a lot of ideas from real-time strategy games and tabletop board games to make the concept work. However, blending these ideas in a usable way was no simple task; Prismata required years of testing and iteration, and the entire project was scrapped and restarted from scratch over a dozen times.

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The Role of Luck: why competitive games like Hearthstone NEED luck, but RNG isn’t the only answer 197

The topic of luck in competitive gaming always ruffles a lot of feathers, leading to never-ending complaints and hostility from many different types of gamers: players whining about losses caused entirely by randomness, fans whining about their favourite pros being knocked out of tournaments due to bad luck, and everyone else whining about all the whiners. The subject arises frequently in discussions surrounding card games like Hearthstone, where the issue has become a hotly debated topic in the wake of serious complaints from professional players concerning the role of randomness in the game.

In developing Prismata—a competitive turn-based strategy game sharing many features with card games—we’ve questioned whether the presence of luck was really worth all the fuss, raging, and drama. Could a game like Hearthstone still be as popular and fun if the element of luck was removed?

Over the years, we’ve talked to many professional gamers and expert game designers, including folks from Hearthstone’s design team, about the role of luck in card games. When asked whether it would be possible to design a card game without luck, they all told us the same thing:

“Bad players will never think they can win, and they will stop playing.”

“Your game can’t thrive if it doesn’t have luck.”

“You’d be fucking crazy to try and make it a commercial success.”

Challenge accepted. I guess we’re fucking crazy.

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