Mac and Steam builds are available for testing

Hi all,

Two announcements:

  1. We have a Mac desktop build available for testing.
  2. Steam Beta keys are up on Humble for Kickstarter supporters for testing.

Both the Mac build and the Steam edition of Prismata are still very much in development, so you may encounter bugs or crashes. These are test builds! That said, they’re far enough along that they should work for most users.

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Fall Prismata Q&A, part 2

 

Lots of folks liked the Q&A from a few weeks back. I had meant to post a second part, but got a little sidelined. Here it is!

 

Q: What have you been up to since the last Q&A?

A bunch of stuff:

  • De-uglifying and polishing a lot of the in-game assets, animations, menu screens, and so on.
  • Switching our server runtime environment from cpython to pypy for additional speed.
  • Improving our build/deploy system.
  • Finishing up the single player menu screens and the flow for clearing missions and unlocking new content.
  • Completing our single-player cinematic cutscene system.
  • Rebalancing units like Vivid Drone and Deadeye Operative.
  • Sound!

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Prismata K-factor adjustments and Vivid Drone revamp

Hi all.

I have two announcements to make concerning changes that are coming to Ranked Play mode this week:

  • A redesigned Vivid Drone will be going live on Friday.
  • Effective immediately, we’ve adjusted the K-Factor scaling for highly-ranked players on the Ranked Play ladder.

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September Prismata Update and Q&A, Part 1

Hi all,

One quick announcement, plus some random Q&A!

 

Price Changes

You may have noticed that we’ve modified several prices in Prismata:

  • Flips in the Black Lab now cost 349 Shards instead of 399 Shards.
  • The bar in the Armory now requires 1050 energy to fill up instead of 1200.
  • 10 infusions now costs 299 Shards instead of 399 Shards.
  • Most skin and emote direct-buy prices have been lowered.

blackCard

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Determining the Popularity of Prismata Collectibles using the Elo System

Like many competitive online games, Prismata has a variety of unlockable in-game collectible cosmetic items: unit skins, equippable emotes, and more. However, Prismata differs from many other games in that these items are not obtained randomly through pack-opening. Instead, players complete minigames in the Armory and Black Lab, where they have a choice of a number of different prizes. A consequence of this design is that by examining the choices that players make in these minigames, we can actually determine the most and least desirable cosmetic items.

Want to know what the most popular Prismata skins are? Read on…

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Prismata Art Update!

Hi all,

I mentioned earlier this summer that we’re very close to our Beta milestone, and one of the few remaining tasks is to polish up the remaining in-game art and cosmetics. Today, I want to give an update on how that’s going.

 

Unit Abilities and Attack Animations

This project is almost complete! Indeed, a few new unit animations have already been deployed on the alpha server for testing, and a whole lot more are coming. You might have seen these ones already:

Custom attack animations have been added for a number of Prismata units.

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Achievements are coming!

Hi all,

Quick post as I am travelling at the moment.

This week, we’ve been polishing up another brand new Prismata feature—Achievements!

Each Prismata achievement will earn you an equippable badge, even if you're not on Steam.

Each Prismata achievement unlocked will earn you an equippable badge.

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Vendium Update

Hello, everyone.

EDIT: We’re going to be deploying the updated Vendium Scrap right away; we’re no longer waiting until Wednesday evening to do it.

After analyzing a mountain of statistics, playtesting like crazy, and receiving a huge amount of feedback on Vendium Scrap, we’re going to be making some changes. Here’s an overview of what’s going to happen:

  • Vendium Scrap will be altered to the version shown below:
asdf

A rebalanced Vendium Scrap, which creates the unit below…

Art not final

Temporary art, which will be replaced if we keep the unit around!

 

  • The change will go live on Wednesday, July 6th in the evening (sometime after Master’s League games are played) immediately.
  • Vendium Scrap will remain enabled on the Ranked Play ladder for further testing.

An explanation for these decisions is included below.

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