Fall Prismata Q&A, part 2
Lots of folks liked the Q&A from a few weeks back. I had meant to post a second part, but got a little sidelined. Here it is!
Q: What have you been up to since the last Q&A?
A bunch of stuff:
- De-uglifying and polishing a lot of the in-game assets, animations, menu screens, and so on.
- Switching our server runtime environment from cpython to pypy for additional speed.
- Improving our build/deploy system.
- Finishing up the single player menu screens and the flow for clearing missions and unlocking new content.
- Completing our single-player cinematic cutscene system.
- Rebalancing units like Vivid Drone and Deadeye Operative.