Prismata Ranked Play: The Final Stretch 1
With Prismata entering beta soon, we’re looking to soon complete the rebalancing of our Ranked Play mode. In this article, I’ll be providing an update on how that’s going and what remains to be done.
With Prismata entering beta soon, we’re looking to soon complete the rebalancing of our Ranked Play mode. In this article, I’ll be providing an update on how that’s going and what remains to be done.
Hi everyone!
There’s a lot to talk about on the blog this week. I spent much of the past week assisting with some much-needed server improvements (and neglecting the blog accordingly) so I’ll be getting caught up by posting several articles this week (I’m aiming for three more posts in the next week, but we’ll see how that goes…).
Today, I’m going to speak rather generally about a bunch of different topics, and I’ll follow this post up with two other more in-depth postings later this week.
You may have noticed that two new single-player puzzle missions were added to the Prismata alpha last week—Lucina’s Rage and Cluster Conundrum. For the time being, these can be found in the “Tier 4a” Master Challenges in Combat Training.
As I mentioned in the last article, I’ve been spending much of my time lately working on single player content for Prismata while the rest of the team continues development on art/sound, the servers, the Windows/Steam version of Prismata, and new features. Today, I want to reveal a few more things about Prismata’s single-player content.
Let’s start with a little teaser from our first puzzle collection: