2 New Units, 1 New Mechanic: Let’s see how you like the red dot! 2
You’re 10 turns into a game of Prismata. Both you and your opponent are pumping out attackers as fast as you can, but nothing seems to be enough to penetrate their Defense Grid. They buy a Wall, you buy a Wall. Tit for tat.
What’s the best move in this type of situation? To stop buying defense in favour of burst attackers? Risky! Switch your tech to a more offensive play? Inefficient! Wait for them to run out of defensive unit seeds? There isn’t a clear answer in situations like this, especially for new players who aren’t sure how risky each option truly is.
Let’s talk about our latest two units, and the new game mechanic that’s going to change everything about turtle defense builds in Prismata.