Insight


The Solution To Frustrating Time Controls 34

Many turn-based games have different systems for allocating time to players.  Sometimes, these systems result in very negative experiences.  Looking at Hearthstone, Magic Online, Poker, Chess, and Prismata, we analyze the effectiveness of these games at producing positive experiences through their time control systems.

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In Hearthstone, there is a 90 second increment, with no timebank.  (A timebank is time you can choose to spend on any turn.) This overly simple system is easy to understand, but has consequences for players.  There is no future penalty for spending time now, and there is no reward for playing faster as you cannot save any time into your timebank.  This is detrimental to the game for a few reasons.

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New Formats That Would Improve Tournaments 1

Tournament formats in gaming events have remained largely unchanged for a long time. As E-sports progresses, tournament organizers will frequently copy formats from past events, often selecting formats that are not optimally suited for their needs. In this article, we’ll take a look at 4 examples of actual tournament structures used in past Hearthstone, League of Legends, and Starcraft events, and we’ll suggest changes that would have made these events better.

Getting the format right is principally important to every element of a tournament. Having a proper format can dramatically improve the quality of the experience for both the viewers and competitors. For the viewers, a good format can create a more exciting and competitive finals by being much more likely to match the best two teams together. For the players, it makes the distribution of prize money more legitimate, ensuring that the earnings are deserved. It’s very important to understand that choosing a better format that optimizes for its goals will produce a better overall outcome on average.

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