Balancing Prismata Openings Through Unit Design – part 3: Variable Rush Timings
Hi everyone!
Continuing from where we left off last time, we’re going to talk about one of my favourite Prismata topics—rush timings. Every Prismata player has been in a situation where they’ve been caught off guard and lost to their opponent’s early Redeemer, Shadowfangs, or Tia Thurnax. But when do these rushes work, when do they fail, and how do we modify our unit designs to ensure that that they don’t lead to autowins?
The answer is a bit complex, and requires a deep understanding of when rushes themselves are strongest. Get ready for a somewhat theoretical (but fun) discussion!